import danlib.*;

import java.awt.*;
import java.awt.geom.*;
import java.awt.event.*;
import java.lang.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import java.util.*;
import java.util.Arrays;
import java.util.Scanner;

public class TankGame extends DProgram
{
	public static TankGame program = new TankGame();
	
	Game currentGame = new Game();
	
	public static void main(String args[])
	{
		program.init("TankGame", 800, 600);
	}
	
	public void start()
	{
		currentGame = new Game();
	}
	
	public void update()
	{
	
	}
	
	public void draw(Graphics2D g2)
	{
		g2.setColor( Color.BLACK );
		currentGame.terrain.draw(g2);
	}
	
	/*
		The Game class contains all the information about the current game,
		so when the player starts a new game, all we have to do is reinitialize the Game Object.
	*/
	public class Game
	{
		Tank player1;
		Tank player2;
		
		Terrain terrain;
		
		public Game()
		{
			terrain = new Terrain();
		}
	}

}